Creepy Bros. - AD&D 1st Edition

(Mostly)

Our Stuff

PRODUCTIONS

© Copyright Creepy Bros. 2014


CREEPY BROS.


The Nether War (In Progress)

King Solomyn's Crypt (IP)

Only The High Elves Series (IP)

     Only The High Elves (IP)

     The Dawn of the Drow (IP)

City of the Crypt (IP)

The Giant War (IP)

Titanosphere - A League Of Many Nations (IP)

The Tower of Tenkil (IP)

Civilizing the Savage Lands (IP)

Exceptional Magic - And Other Magic User Spells (IP)


IN LEAGUE WITH NINJA BROS.


IN LEAGUE WITH HYDRA KINGDOM


IN LEAGUE WITH NINJA BROS. AND HYDRA KINGDOM


A Book Of Small Dungeons (IP)



A Book Of Small Dungeons

Levels: 1-9

Number of Characters: Varied

Price: N/A

AD&D 1

World: It's own island


This is, guess what?, a book of small dungeons. In this book, there are a number of small dungeons of varying difficulty and level. They can be played individually or as one humongous dungeon module. We currently have 14 dungeons and counting. Construction 22% done.

The Nether War

Levels: Unkn.

Number of Characters: Unkn.

Price: N/A

AD&D 1

World: Twin Sister Isles (With King Solomyn's Crypt)


What happens when you put multiple underground "civilizations" together in one dungeon complex? They fight of course. What happens when there is a human village nearby? They get raided to supply for the war, of course. What happens when a party of adventurers walks into said town? They get hired, of course. That is your task, to protect the village and to put an end to this war and the raiding it has wrought on Wizard Isle. Construction 68% done.

King Solomyn's Crypt

Levels: Unkn.

Number of Characters: Unkn.

Price: N/A

AD&D 1

World: Twin Sister Isles (With The Nether War)


This dungeon is set on Witch Isle and its miniature brother, Warlock Isle. Once a keep of majestic legend, it went out of contact with civilization when the Empire Fell when King Solomyn was assassinated. Since, it has never been seen or heard of, but the Empire's remnants have begun to prosper again, forming a new civilization, Ronia, and have been wondering what happened to the lost watchtower, named King Solomyn's Keep. Your task: find the keep and revive it to its former glory. Construction 7% done.

City Of The Crypt

Levels: Unkn.

Number of Characters: Unkn.

Price: N/A

AD&D 1

World: D&D Mainland


The City of Ringold has always been way out there. Even still, it grew in size because of its major cultural expansions and amazing city leaders. However, recently, the graves of all the famous people have been found dug open with no corpse inside. Within the last day or two, the city got a tip off that the corpses were being lugged off to a cave complex of some type. Because of this, the Ringold city officials have called for all adventurers in the area to send a party into the caves. Construction 11% done.

The Giant War

Levels: 9-12

Number of Characters: 4-6

Price: N/A

AD&D 1

World: D&D Mainland


The dwarves, humans, elves, halflings and other free kingdoms are tired of the Giants as they encroach upon their boundaries and slowly make war with the Alliance of Free Peoples (AFP). So, the AFP has searched far and wide for a party of adventurers to wreck havoc on the giants and teach them a lesson: Their attacks will not be tolerated. Construction 8% done.

Titanosphere - A League of Many Nations

Levels: 9-12

Number of Characters: 4-5

Price: N/A

AD&D 1

World: D&D Mainland


It was many years ago when the Titans beamed down on the world. After they did so, they recruited some of the other civilizations to their cause: to annihilate those who stood against them. When word of this reached the other civilizations of the land, they decided that they would band up together to stop the power crazed Titans. As more and more civilizations joined each side, the fight turned into a full out world war. The titans have been pressing their strength on the Free Men's Allies for quite some time. As a last attempt of the FMA to gain the upper hand, they have called for adventurer's from all over to systematically destroy, or at least cause massive damage (enough to scare them out of the war) to all of the Titans' allies, and, eventually, to destroy the Titans' city, and send those monstrous bags of muscle back to the Plane from which they came. Suckers. Construction 8% done.

The Tower of Tenkil

Levels: 12+

Number of Characters: 4, mostly magic-users

Price: N/A

AD&D 1

World: D&D Mainland


The city of Dromil has always lived in a queer world. But you're used to that; you have all lived here long enough. But something new has happened recently. Ten years ago, the Master of the Magic User's Guild, Tenkil, disappeared into the Traïnin Forest... And hasn't been seen since. Not just that, but people have been trickling into the forest after him, and haven't come back out. And now, rumors are flying that Tenkil built a kingdom deep in the woods, and those that followed joined his mighty kingdom. To add to the rumor, news has finally come to the Elders of Dromil -- Tenkil has now turned his glance back to his home city. But it's with a eye of war. Construction 6% done.

Civilizing The Savage Lands

Levels: 4-6

Number of Characters: 5-7

Price: N/A

AD&D 1

World: D&D Mainland


The lands of Frunîcch have long been known as the Savage Lands. Crainin Fort is quite literally the end of civilization. The trouble is, those who originally came to settle around Crainin Fort, who were lulled by prospects of prosperity and safety, are trickling back to civilization because none else has come... The Savage lands are still savage. Thus, the Castellan of Crainin Fort has gathered hundreds of workers and your party of adventurers, tasked to produce another keep and a large city around it, with the hopes that two civilized areas will draw other people, and finally civilize the not civilizable. Your party has a very specific job: protect the workers and the new city against the forces of evil that do not want people to come into their land.... Construction 3% done.

Exceptional Magic - And Other Magic User Spells

Price: N/A

AD&D 1


Tired of the limited spells in ADD&D 1st Edition? We are too. So, we created this book to expand upon the Magic User, making him the adventurer he should be. Construction 1% done.